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Table 9 Themes resulting from the thematic analysis of secondary end users’ data

From: ExerG – an exergame-based training device for the rehabilitation of older adults: a functional model usability study

Secondary end users: therapists from RZM and RHF

1

SEUs believed that PEUs were motivated, enjoyed training with the ExerG and it is a welcome addition to therapeutic training options. Numerous suggestions for further development were made. The potential loss of therapy time due to repeated technical difficulties faced by the therapists was a significant hurdle to regular use

2

Therapists perceived the cognitive challenges to be more significant than the physical demands. To increase attractivity, therapists suggested including a wider variety of game activities, a greater range of progression and comparative performance information for players. Feedback was also provided on the visual and acoustic game environment

3

SEUs found the ExerG’s instructions clear and game control easy, although some suggestions for optimisation were made. They also desired real-time responses from the programme to ensure smooth gameplay, greater clarity regarding performance targets and increased motivational input from the software

4

SEUs found the safety harness easy to adjust, secure and comfortable. However, mobility was somewhat restricted, so improvements are needed for the system to be used in a rehabilitative setting. Guidance was requested regarding the correct settings for patient size

  1. RZM Clinic for Rehabilitation Münster, RHF Reha Rheinfelden, SEU Secondary end user, PEU Primary end users